Your dock will have a crafting station of its own, so having all of the resources you’ve gathered close by will come in handy.īut also, your individual crafting stations can be hooked up to a water network using bamboo pipes, and once they have access to water, this will allow you to craft larger quantities of items instead of making them one at a time. Don’t set up shop on the intro islandīeing close to the shoreline, and thus water, will come in handy once you start travelling via boat. As such, after talking to the quest giver to turn in a completed quest, you will need to then engage in conversation with them before they will dole out the next quest - the quests don’t just flow from one to another (though this might get updated at some point). Once you leave the starting area, you will be able to upgrade your inventory to something a bit more robust, which will save you a lot of juggling and sacrificial items you might regret not having later.Īlso, keep in mind that the mission structure is a bit rudimentary. It should also get you started on the path to upgrading your inventory, which is frustratingly limited in the early part of the game. So it’s in your best interest to stick to the early main quest, which will get you acquainted with Breakwaters‘ crafting and water interaction systems. If you’re like me, the moment you’re let loose in a sandbox or open-world game, you immediately stray from the main quest and get bogged down by foreign systems while juggling items that you may or may not need.
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